Sliding towards insanity

The life (or lack thereof) of a UMD Computer Engineering major graduate
Tuesday, January 31, 2006
Life goes on, five months pass, and I don't post a bloody thing to the blog. I finish out my last semester at UMD, graduate, get my BS in Computer Engineering degree, and I don't post a bloody thing to the blog. I get hired at the same outfit I was working over the summer, I write a steaming load of code, and THEN I finally update the blog.

So... that pretty much wraps up the last five months.

I'm salaried now, which pretty much means I'm making a little more than I was before but I don't get overtime. This is a pretty important point, as last night I was in my cube till 10 PM trying to get a stupid flash chip to erase (I still can't do it, ended up hotwiring the reset pin to the 12V line to fool it). Working late seems to be the rule rather than the exception. It's nice that I'm not really bringing work home with me (like I did when I was still in college), but the problem is that I just never go home. Oh well, there's always the depressingly short weekends...

I'm still gaming, although a lot less often then I'd like. It's a lot more of a time crunch when you really only have two days available a week to do stuff. I was hoping to get some more mods in before Winter Fantasy this year, but that may or may not work out right. I'm planning on playing the Living Force finale (which will pretty much lock me out of the campaign) and the Living Spycraft 2.0 launch (which, if I convert my character, will pretty much lock me out of the Living Spycraft 1.0 campaign), so it should be a lot of fun. I have no idea what I'm going to be doing after Winter Fantasy, though. I don't play Mark of Heroes (although it sounds like this may be the time to start), Legacy of the Green Regent is ending (I never really played that either, but I'm playing the finale for the hell of it at Winter Fantasy), and Living Spycraft 1.0 and Living Force will be out. I guess I just hope that Living Spycraft 2.0 puts a bunch of material out.

I never really played that much, I've always tended to run games. I haven't felt much like running games lately, partially because it just seems like preping for games is another hassle now that I'm working (and free time is extremely low). Still, I can't help that think that this may effectivly end my involvement with the RPGA, at least for a while. I've had a pretty good run with the RPGA, but it just doesn't seem to have the same draw it used to. Hopefully Living Spycraft 2.0 will change that, but if not I'm not really sure what I'll do. It seems like most of the people in my group aren't really into it anyway, but last time I tried to start a group from scratch (my Dragonlance game) it fell apart after two sessions. The games themselves were good, but I couldn't deal with coming up with new material on a weekly basis (and I definitely couldn't now). That's one thing I kinda like about the RPGA, I almost never have to write mods. The RPGA mods have felt more limiting lately than they used to, however. I'd kinda like to run a Spycraft 2.0 one-shot (or three) sometime, but I haven't been doing very well in prepping for it. It's the kind of thing I've done a bit of work on but I keep pushing back. Hopefully I'll feel a little more motivated after playing Spycraft 2.0 at Winter Fantasy.


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